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Clas-Maze: An Edutainment Tool Combining Tangible Programming and Living Knowledge.

, , , and . ICEC, volume 12523 of Lecture Notes in Computer Science, page 353-368. Springer, (2020)

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A collaborative sketch animation creation system on mobile devices., , and . CSCW (Companion), page 239-242. ACM, (2012)GBERT: Pre-training User representations for Ephemeral Group Recommendation., , and . CIKM, page 2631-2639. ACM, (2022)The Effects of Proximity Cues on Visual Comfort When Viewing Stereoscopic Content., , and . SD&A, page 85-95. Society for Imaging Science and Technology, (2017)A Multimodal Fusion Framework for Children's Storytelling Systems., , and . Edutainment, volume 3942 of Lecture Notes in Computer Science, page 585-588. Springer, (2006)A pen and speech-based storytelling system for Chinese children., , , and . Comput. Hum. Behav., 24 (6): 2507-2519 (2008)TLogic: A Tangible Programming Tool to Help Children Solve Problems., , and . Edutainment, volume 11462 of Lecture Notes in Computer Science, page 255-262. Springer, (2018)EEG-Based Motor Imagery Classification with Deep Multi-Task Learning., , , , and . IJCNN, page 1-8. IEEE, (2019)TempoString: a tangible tool for children's music creation., , , , and . UbiComp, page 643-644. ACM, (2012)Study of Neural Networks for Electric Power Load Forecasting., , , , and . ISNN (2), volume 3972 of Lecture Notes in Computer Science, page 1277-1283. Springer, (2006)Does Investor Attention Matter for Carbon Market? New Insights From a Multi-Scale Quantile Causality Analysis., , , , and . IEEE Access, (2024)