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Motor adaptation with passive machines: A first study on the effect of real and virtual stiffness.

, , , and . Comput. Methods Programs Biomed., 116 (2): 145-155 (2014)

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Acquisition of motor skills in isometric conditions through synesthetic illusions of movement., , , , and . World Haptics, page 428-433. IEEE, (2015)Applying a soft-robotic glove as assistive device and training tool with games to support hand function after stroke: Preliminary results on feasibility and potential clinical impact., , , , , and . ICORR, page 1401-1406. IEEE, (2017)An Adaptive and Hybrid End-Point/Joint Impedance Controller for Lower Limb Exoskeletons., , , and . Front. Robotics and AI, (2018)Towards Visual-Tactile Integration of Shoulder and Hand Using Immersive Virtual Reality., , , , and . EMBC, page 1-4. IEEE, (2023)A framework for closing the loop between human experts and computational algorithms for the assessment of movement disorders., , , , and . ICORR, page 459-464. IEEE, (2019)A Robust and Sensitive Metric for Quantifying Movement Smoothness., , and . IEEE Trans. Biomed. Eng., 59 (8): 2126-2136 (2012)Therapist recognition of impaired muscle groups in simulated multi-joint hypertonia., , and . ICORR, page 1-6. IEEE, (2013)Motor adaptation with passive machines: A first study on the effect of real and virtual stiffness., , , and . Comput. Methods Programs Biomed., 116 (2): 145-155 (2014)Haptic recognition of dystonia and spasticity in simulated multi-joint hypertonia., , and . ICORR, page 1-6. IEEE, (2013)ReachMAN: a personal robot to train reaching and manipulation., , , and . IROS, page 4080-4085. IEEE, (2009)