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Distance estimations in static images: does viewing distance matter?

, and . CHINZ, volume 158 of ACM International Conference Proceeding Series, page 17-23. ACM, (2006)

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Distance estimations in static images: does viewing distance matter?, and . CHINZ, volume 158 of ACM International Conference Proceeding Series, page 17-23. ACM, (2006)Vision-Based Human Detection Techniques: A Descriptive Review., , and . IEEE Access, (2021)User Experience Satisfaction of Mobile-Based AR Advertising Applications., and . IVIC, volume 9429 of Lecture Notes in Computer Science, page 432-442. Springer, (2015)Exploratory Study on Collaborative Interaction through the Use of Augmented Reality in Science Learning., and . VARE, volume 25 of Procedia Computer Science, page 144-153. Elsevier, (2013)A mobile augmented reality game design approach for on product advertising., , and . Advances in Computer Entertainment, page 48:1-48:8. ACM, (2015)Factors affecting spacial awareness in non-stereo visual representations of virtual, real and digital image environments.. Loughborough University, UK, (2004)British Library, EThOS.An Interactive Mobile Augmented Reality Magical Playbook: Learning Number with the Thirsty Crow., and . VARE, volume 25 of Procedia Computer Science, page 123-130. Elsevier, (2013)Problems with Physical Simulation in a Virtual Lego-based Assembly Task using Unity3D Engine., and . AIVR, page 298-300. IEEE, (2020)Influence of Informal Visual Environments and Informal Motivational Factors on Learners' Aesthetic Expectations from Formal Learning Visual Environments., , , and . ICSECS (1), volume 179 of Communications in Computer and Information Science, page 292-305. Springer, (2011)User Experience Evaluation of Mobile AR services., and . MoMM, page 119-126. ACM, (2014)