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Today's Competitive Objective: Augmenting Human Performance., and . HCI (20), volume 6780 of Lecture Notes in Computer Science, page 628-635. Springer, (2011)Duration and Exposure to Virtual Environments: Sickness Curves During and Across Sessions., , and . Presence Teleoperators Virtual Environ., 9 (5): 463-472 (2000)Psychophysical Effects of Immersive Virtual Reality (panel)., , , and . VR, page 145-. IEEE Computer Society, (2002)The Influence of Information Processing Strategies on Human-Computer Performance., and . HCI (1), page 463-468. Elsevier, (1993)Augmented Reality Training of Military Tasks: Reactions from Subject Matter Experts., , , and . HCI (11), volume 9179 of Lecture Notes in Computer Science, page 251-262. Springer, (2015)An Adaptive Instructional Architecture for Training and Education., , , , and . HCI (16), volume 4565 of Lecture Notes in Computer Science, page 380-384. Springer, (2007)Quantifying Resilience to Enhance Individualized Training., , , , , , and . HCI (24), volume 8027 of Lecture Notes in Computer Science, page 628-636. Springer, (2013)Towards a Predictive Framework for AR Receptivity., , , , and . HCI (10), volume 12190 of Lecture Notes in Computer Science, page 135-151. Springer, (2020)Realizing the full potential of virtual reality: human factors issues that could stand in the way.. VRAIS, page 28-34. IEEE Computer Society, (1995)Embodiment and Interaction Guidelines for Designing Credible, Trustworthy Embodied Conversational Agents., and . IVA, volume 2792 of Lecture Notes in Computer Science, page 301-309. Springer, (2003)