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Go-Through: Disabling Collision to Access Obstructed Paths and Open Occluded Views in Social VR., and . AHs, page 15:1-15:10. ACM, (2020)Be the Meeple: New Perspectives on Traditional Board Games., , , , and . TEI, page 695-698. ACM, (2019)Using Body Language of Avatars in VR Meetings as Communication Status Cue., , , and . MuC, page 366-377. ACM, (2021)Virtual Physical Task Training: Comparing Shared Body, Shared View and Verbal Task Explanation., , and . AHs, page 157-168. ACM, (2021)Providing Adittional Cotent to Print Media using Augmented Reality., , , , and . Int. J. Comput., (2018)SocialSlider: Changing the Transparency of Avatars., , , and . AHs, page 276-283. ACM, (2022)Virtual Exhibitions: What do we win and what do we lose?, , and . EVA, BCS, (2018)Improving Humans' Ability to Interpret Deictic Gestures in Virtual Reality., , , , , , and . CHI, page 1-14. ACM, (2020)Rfid based Applications in Culture, Media and Creative industries., , , and . Int. J. Comput., 10 (4): 352-357 (2011)CADMOS: Component Driven Graphs als Grundlage von Softwaresystemen zur modellbasierten Systembeobachtung.. University of Mainz, Germany, (2000)