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The role of objective and subjective measures in material similarity learning.

, , , , , , and . SIGGRAPH Posters, page 51:1-51:2. ACM, (2020)

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Rendering Ghost Ships and Other Phenomena in the Arctic Atmosphere., , , and . WSCG (Short Papers), page 73-76. (2005)Analysis of Coded Apertures for Defocus Deblurring of HDR Images., , , and . CEIG, page 99-108. Eurographics Association, (2012)Perceptually Optimized Coded Apertures for Defocus Deblurring., , , and . Comput. Graph. Forum, 31 (6): 1867-1879 (2012)Movie Editing and Cognitive Event Segmentation in Virtual Reality Video., , , , , and . CoRR, (2018)Low Cost Decomposition of Direct and Global Illumination in Real Scenes., , and . CEIG, Eurographics Association, (2015)Modeling light scattering for virtual heritage., , , and . ACM Journal on Computing and Cultural Heritage, 1 (2): 8:1-8:15 (2008)Birefringence: calculation of refracted ray paths in biaxial crystals., , and . Vis. Comput., 28 (4): 341-356 (2012)Optimization techniques for curved path computing., , and . Vis. Comput., 23 (7): 493-502 (2007)Simulation of atmospheric phenomena., , , and . Comput. Graph., 30 (6): 994-1010 (2006)Analyzing Interfaces and Workflows for Light Field Editing., , , and . IEEE J. Sel. Top. Signal Process., 11 (7): 1162-1172 (2017)