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A Strategy for Developing a Performance Portable Highly Scalable Application.

, , , and . PARCO, volume 27 of Advances in Parallel Computing, page 697-706. IOS Press, (2015)

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Aesthetic edits for character animation., and . Symposium on Computer Animation, page 239-244. The Eurographics Association, (2003)Storytelling Agents with Personality and Adaptivity., , , and . CoRR, (2017)The Perceptual Consistency and Association of the LMA Effort Elements., , and . ACM Trans. Appl. Percept., 19 (1): 1:1-1:17 (2022)ExpressGesture: Expressive gesture generation from speech through database matching., , and . Comput. Animat. Virtual Worlds, (2021)Predictive Feedback for Interactive Control of Physics-based Characters., , and . Comput. Graph. Forum, 24 (3): 257-265 (2005)Interactive Quadruped Animation., and . MIG, volume 7660 of Lecture Notes in Computer Science, page 208-219. Springer, (2012)A Perceptual Study of the Relationship between Posture and Gesture for Virtual Characters., and . MIG, volume 7660 of Lecture Notes in Computer Science, page 254-265. Springer, (2012)What do we express without knowing?: Emotion in Gesture., and . AAMAS, page 702-710. International Foundation for Autonomous Agents and Multiagent Systems, (2019)The Impact of Avatar Tracking Errors on User Experience in VR., and . VR, page 756-766. IEEE, (2019)Segmentation of hand gestures using motion capture data., and . AAMAS, page 1249-1250. IFAAMAS, (2013)