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A Memetic Algorithm for Designing Balanced Incomplete Blocks.

, , and . Int. J. Comb. Optim. Probl. Informatics, 2 (1): 14-22 (2011)

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Who is the best connected EC researcher?, and . GECCO, page 1526. ACM, (2007)Evaluating island-based EAs on unstable networks with complex failure patterns., and . GECCO (Companion), page 39-40. ACM, (2017)Scheduling Social Golfers with Memetic Evolutionary Programming., , , and . Hybrid Metaheuristics, volume 4030 of Lecture Notes in Computer Science, page 150-161. Springer, (2006)A Procedural Balanced Map Generator with Self-adaptive Complexity for the Real-Time Strategy Game Planet Wars., , and . EvoApplications, volume 7835 of Lecture Notes in Computer Science, page 274-283. Springer, (2013)Effective patient prioritization in mass casualty incidents using hyperheuristics and the pilot method.. OR Spectrum, 33 (3): 699-720 (2011)Self-Balancing Multimemetic Algorithms in Dynamic Scale-Free Networks., and . EvoApplications, volume 9028 of Lecture Notes in Computer Science, page 177-188. Springer, (2015)Using Self-Adaptive Evolutionary Algorithms to Evolve Dynamism-Oriented Maps for a Real Time Strategy Game., , and . LSSC, volume 8353 of Lecture Notes in Computer Science, page 256-263. Springer, (2013)Aesthetic Terrain Programs database for creativity assessment., , and . CIG, page 350-354. IEEE, (2012)Design of Emergent and Adaptive Virtual Players in a War RTS Game, , and . CoRR, (2012)Special issue on evolutionary music., , and . Soft Comput., 16 (12): 1995-1996 (2012)