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SpiderClip: Towards an Open Source System for Wearable Device Simulation in Virtual Reality., , , , , , , and . CHI Extended Abstracts, page 341:1-341:7. ACM, (2022)(Non-)Physiological Data for Wearables in VR Sport Applications and Exergames., , , , , and . ICHI, page 371-380. IEEE, (2023)What Could Go Wrong?: Raising Mobile Privacy and Security Awareness Through a Decision-Making Game., , , , , and . CHI PLAY (Companion), page 805-812. ACM, (2019)Dungeons & Replicants: Automated Game Balancing via Deep Player Behavior Modeling., , , , and . CoG, page 431-438. IEEE, (2020)Analysis of Previsualization Tasks for Animation, Film and Theater., , , and . CHI Extended Abstracts, ACM, (2019)Playful User-Generated Treatment: Expert Perspectives on Opportunities and Design Challenges., , , , and . CHI PLAY (Companion), page 398-402. ACM, (2020)Player Types and Achievements - Using Adaptive Game Design to Foster Intrinsic Motivation., , , and . CHI PLAY (Companion), page 747-754. ACM, (2019)Effects of PCG on Creativity in Playful City-Building Environments in VR., , , , , and . Proc. ACM Hum. Comput. Interact., 6 (CHI): 1-20 (2022)Insights from two Studies on AI-based Learning in Strength Training., , , , , and . NTSPORT@MobileHCI, volume 3267 of CEUR Workshop Proceedings, CEUR-WS.org, (2022)Physiological Data Placement Recommendations for VR Sport Applications., , , , and . HCI (17), volume 14027 of Lecture Notes in Computer Science, page 72-85. Springer, (2023)