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Measuring Visual Acuity and Stereo Accuracy as Mediated by Immersive Displays.

, and . VR Workshops, page 219-223. IEEE, (2020)

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Other publications of authors with the same name

Waddle: using virtual penguin embodiment as a vehicle for empathy and informal learning., , , , , and . VRST, page 90:1-90:2. ACM, (2023)High-Resolution Interactive Immersive Renderings of Real-World Environments., and . VR Workshops, page 825-826. IEEE, (2020)Measuring Visual Acuity and Stereo Accuracy as Mediated by Immersive Displays., and . VR Workshops, page 219-223. IEEE, (2020)Mitigating Incorrect Perception of Distance in Virtual Reality through Personalized Rendering Manipulation., and . VR, page 244-250. IEEE, (2019)Waddle: Developing Empathy for Adélie Penguins By Direct Embodiment in Virtual Reality., , , , , and . JCSG, volume 14309 of Lecture Notes in Computer Science, page 227-233. Springer, (2023)Methods for detecting manipulations in 3D scan data., , and . Digital Investigation, (2019)A Comparative Analysis of 3D User Interaction: How to Move Virtual Objects in Mixed Reality., , and . VR, page 275-284. IEEE, (2020)The Benefits of Utilizing Augmented Reality as a Tool for Assessments., , , , , , , and . ISMAR-Adjunct, page 393-398. IEEE, (2023)Exploring the Design Space of Optical See-through AR Head-Mounted Displays to Support First Responders in the Field., , , , , , , , and . CHI, page 189:1-189:19. ACM, (2024)Effects of Habituation on Spatiotemporal Gait Measures in Younger Adults., , , , , and . Presence Teleoperators Virtual Environ., (December 2023)