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SafeHOME: Promoting Safe Transitions to the Home.

, , , , and . MMVR, volume 220 of Studies in Health Technology and Informatics, page 51-54. IOS Press, (2016)

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High-Resolution Interactive Immersive Renderings of Real-World Environments., and . VR Workshops, page 825-826. IEEE, (2020)Waddle: Developing Empathy for Adélie Penguins By Direct Embodiment in Virtual Reality., , , , , and . JCSG, volume 14309 of Lecture Notes in Computer Science, page 227-233. Springer, (2023)Waddle: using virtual penguin embodiment as a vehicle for empathy and informal learning., , , , , and . VRST, page 90:1-90:2. ACM, (2023)Utilizing AR as a Tool for Assessing Accessibility in the Home., , , , and . VRST, page 87:1-87:2. ACM, (2023)CAVE visualization of the IceCube neutrino detector., , , and . VR, page 117-118. IEEE Computer Society, (2014)UniCAVE: A Distributed Rendering System for Unity3D., and . VR Developer Gems, A K Peters/CRC Press, (2019)Exploring the Design Space of Optical See-through AR Head-Mounted Displays to Support First Responders in the Field., , , , , , , , and . CHI, page 189:1-189:19. ACM, (2024)Methods for detecting manipulations in 3D scan data., , and . Digital Investigation, (2019)The Benefits of Utilizing Augmented Reality as a Tool for Assessments., , , , , , , and . ISMAR-Adjunct, page 393-398. IEEE, (2023)The UW Virtual Brain Project: An immersive approach to teaching functional neuroanatomy., , , , , , , and . CoRR, (2021)