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RAPAEL: Wearable Technology and Serious Game for Rehabilitation.

, , , , , and . CHI Extended Abstracts, page 3774-3777. ACM, (2016)

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Design and Implementation of User Interface through Hand Movement Tracking and Gesture Recognition., and . ICTC, page 552-555. IEEE, (2018)A hybrid semi-automatic method for liver segmentation based on level-set methods using multiple seed points., , , , , , , , , and 1 other author(s). Comput. Methods Programs Biomed., 113 (1): 69-79 (2014)Early childhood education by hand gesture recognition using a smartphone based robot., , and . RO-MAN, page 987-992. IEEE, (2014)Palm glove: wearable glove based on palm-camera for thumb-to-finger tap recognition., and . ICTC, page 549-551. IEEE, (2018)Local Online Support Vector Regression for Learning Control., , and . CIRA, page 13-18. IEEE, (2007)Efficiency Optimization of Deep Workout Recognition with Accelerometer Sensor for a Mobile Environment., , , and . TENCON, page 1142-1147. IEEE, (2018)Synthetic Hands Generator for RGB Hand Tracking., , , and . TENCON, page 362-366. IEEE, (2018)BMK Stick: IMU-Based Motion Recognition Air Mouse and Five-Multikey Keyboard., and . TENCON, page 367-372. IEEE, (2018)ADAPT - adaptive automated robotic task practice system for stroke rehabilitation., , and . ICRA, page 2471-2476. IEEE, (2008)RAPAEL: Wearable Technology and Serious Game for Rehabilitation., , , , , and . CHI Extended Abstracts, page 3774-3777. ACM, (2016)