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Avoiding interference: how people use spatial separation and partitioning in SDG workspaces., , , and . CSCW, page 252-261. ACM, (2004)Multimodal multiplayer tabletop gaming., , , and . Computers in Entertainment, 5 (2): 12 (2007)Let's Talk Architecture: An Introduction to Glass Buildings.. ISS, page 521-524. ACM, (2016)GSI demo: multiuser gesture/speech interaction over digital tables by wrapping single user applications., , and . ICMI, page 76-83. ACM, (2006)A chronology of SIGCHI conferences: 1983 to 2022., , , , , , , , , and 23 other author(s). Interactions, 29 (6): 34-41 (2022)Rapidly Prototyping Single Display Groupware through the SDGToolkit., and . AUIC, volume 28 of CRPIT, page 101-110. Australian Computer Society, (2004)Kinect-Based Action Recognition in a Meeting Room Environment., , and . ACIIDS (2), volume 9012 of Lecture Notes in Computer Science, page 92-101. Springer, (2015)Special issue on child computer interaction.. Personal and Ubiquitous Computing, 17 (8): 1573-1575 (2013)"Callout Bubble Saved My Life": Workspace Awareness Support in BYOD Classrooms., , , , and . ITS, page 73-82. ACM, (2015)Exploring true multi-user multimodal interaction over a digital table., , , , and . Conference on Designing Interactive Systems, page 109-118. ACM, (2008)