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Business Patterns for Knowledge audit implementation.

, and . EuroPLoP, volume 566 of CEUR Workshop Proceedings, CEUR-WS.org, (2009)

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Knowledge management and learning in the organizational context, , and . Proceedings of the 3rd E-Learning Conference, page 63--68. Coimbra, Portugal, (September 2006)Educational Video Game Design Using Personalized Learning Scenarios., , and . ICCSA (6), volume 12254 of Lecture Notes in Computer Science, page 829-845. Springer, (2020)Designing a Competence-Based Learning Course with Digital Tools in Higher Education., , , , , and . WorldCIST (3), volume 1367 of Advances in Intelligent Systems and Computing, page 202-211. Springer, (2021)Designing Smart Services to Support Teachers to Create Personalized and Adaptable Video Games for Learning., and . ERIS, volume 3372 of CEUR Workshop Proceedings, page 9-16. CEUR-WS.org, (2022)Business Patterns for Knowledge audit implementation., and . EuroPLoP, volume 566 of CEUR Workshop Proceedings, CEUR-WS.org, (2009)21st Century Skills of ICT Professionals: the Requirements of Business and Readiness of Higher Education in Bulgaria., , , , and . CompSysTech, page 270-277. ACM, (2020)Adopting User-Centered Design to Identify Assessment Metrics for Adaptive Video Games for Education., , and . IHIET (Paris), volume 319 of Lecture Notes in Networks and Systems, page 289-297. Springer, (2021)Validating a Model of Smart Service System, Supporting Teachers to Create Educational Maze Video Games.. MIPRO, page 693-698. IEEE, (2023)Insight into Practical Utilization of Knowledge Management Technologies., and . John Vincent Atanasoff Symposium, page 169-174. IEEE Computer Society, (2006)Evaluating the Outcomes of Competence-Based Learning Course: The Field Experience for Training 21st Century Skills in Sofia University., , , , , and . WorldCIST (2), volume 469 of Lecture Notes in Networks and Systems, page 502-511. Springer, (2022)