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Impression-based Fabrication: A Framework to Reflect Personal Preferences in the Fabrication Process., , , and . IUI Companion, page 37:1-37:2. ACM, (2018)Shape Estimation and Gesture Recognition for Origami-Based Deformable Surfaces., , and . SMC, page 1969-1974. IEEE, (2019)Expanded Estimation Model for Instantaneous Presence in Audio-visual Content Incorporating Binaural Information., , , and . J. Inf. Hiding Multim. Signal Process., 8 (5): 1092-1102 (2017)Different Eye Movement Behaviors Related to Artificial Visual Field Defects-A Pilot Study of Video-Based Perimetry., , , , , , , and . IEEE Access, (2021)Creating Interactive Flexible Surfaces with Origami Tessellations., , , and . CollabTech, volume 460 of Communications in Computer and Information Science, page 119-126. Springer, (2014)Touch Point Prediction for Interactive Public Displays Based on Camera Images., , , and . CW, page 133-136. IEEE, (2021)Broadbanding of a NN-based microphone-array system by decomposing into frequency components., , , , and . GCCE, page 1-2. IEEE, (2017)Kansei Stroll Map: Walking around a City Using Visualized Impressions of Streetscapes., , and . HCI (11), volume 6771 of Lecture Notes in Computer Science, page 211-220. Springer, (2011)A townscape evaluation system based on Kansei and colour harmony models., , , and . SMC (1), page 327-332. IEEE, (2004)Characterizing the Coordinating Behaviors in a Three vs. One Ball Possession Game using Gaze Interaction., , , and . CHI PLAY (Companion), page 163-167. ACM, (2020)