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YPhone: applying generation y interactions into an office context.

, , , and . CSCW Companion, page 191-194. ACM, (2013)

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Friction in scheduling and coordinating lives of families: designing from an interaction metaphor., , , , and . Conference on Designing Interactive Systems, page 321-324. ACM, (2004)Visualizing cognitive systems: getting past block diagrams., and . SMC (1), page 821-826. IEEE, (2004)Meaningful Gestures for Human Computer Interaction: Beyond Hand Postures., and . FG, page 591-596. IEEE Computer Society, (1998)Improving the Experience of Scenes with a Large Field of View using Shift Lens Perspective., and . Eurographics (Short Presentations), page 113-116. Eurographics Association, (2005)Co-creation in Context: The User as Co-creator Approach., , and . HCI (21), volume 9189 of Lecture Notes in Computer Science, page 74-84. Springer, (2015)Family Carebook: A Case Study on Designing Peace of Mind for Family Caregivers., , and . ISAmI, volume 153 of Advances in Intelligent and Soft Computing, page 129-136. Springer, (2012)Expressions of ownership: motivating users in a co-design process., and . PDC, page 178-181. ACM, (2008)Get up and move: an interactive cuddly toy that stimulates physical activity., , , and . Personal and Ubiquitous Computing, 14 (5): 397-406 (2010)YPhone: applying generation y interactions into an office context., , , and . CSCW Companion, page 191-194. ACM, (2013)Comparing Image Guidance Systems to Improve Complex Navigation in Medicine., , , and . IFAC HMS, page 226-231. International Federation of Automatic Control, (2013)