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EverybodyLovesSketch: 3D sketching for a broader audience., , and . UIST, page 59-68. ACM, (2009)The IBar: a perspective-based camera widget., , and . UIST, page 95-98. ACM, (2004)Wires: A Geometric Deformation Technique., and . SIGGRAPH, page 405-414. ACM, (1998)Layered dynamic control for interactive character swimming., , and . Symposium on Computer Animation, page 39-47. The Eurographics Association, (2004)Zero-latency tapping: using hover information to predict touch locations and eliminate touchdown latency., , , , , , and . UIST, page 205-214. ACM, (2014)SecondSkin: sketch-based construction of layered 3D models., and . ACM Trans. Graph., 34 (4): 126:1-126:10 (2015)Slices: a shape-proxy based on planar sections., , and . ACM Trans. Graph., 30 (6): 168 (2011)Finger Walking: Motion Editing with Contact-Based Hand Performance., and . Symposium on Computer Animation, page 43-52. Eurographics Association, (2012)Robust statistical estimation of curvature on discretized surfaces., , , and . Symposium on Geometry Processing, volume 257 of ACM International Conference Proceeding Series, page 13-22. Eurographics Association, (2007)Staggered Poses: A Character Motion Representation for Detail-Preserving Editing of Pose and Coordinated Timing., , , and . Symposium on Computer Animation, page 137-146. Eurographics Association, (2008)