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Semantic flowers for good-for-games and deterministic automata., , , and . Inf. Process. Lett., (March 2024)A Novel Family of Finite Automata for Recognizing and Learning ømega-Regular Languages., , and . ATVA (1), volume 14215 of Lecture Notes in Computer Science, page 53-73. Springer, (2023)Alternating Good-for-MDPs Automata., , , , , and . ATVA, volume 13505 of Lecture Notes in Computer Science, page 303-319. Springer, (2022)Mungojerrie: Linear-Time Objectives in Model-Free Reinforcement Learning., , , , , and . TACAS (1), volume 13993 of Lecture Notes in Computer Science, page 527-545. Springer, (2023)Multi-objective ω-Regular Reinforcement Learning., , , , , and . Formal Aspects Comput., 35 (2): 12:1-12:24 (June 2023)History-Deterministic Timed Automata Are Not Determinizable., , , , and . RP, volume 13608 of Lecture Notes in Computer Science, page 67-76. Springer, (2022)Omega-Regular Objectives in Model-Free Reinforcement Learning., , , , , and . TACAS (1), volume 11427 of Lecture Notes in Computer Science, page 395-412. Springer, (2019)An Objective Improvement Approach to Solving Discounted Payoff Games., , and . CoRR, (2024)Model-Free Reinforcement Learning for Stochastic Parity Games., , , , , and . CONCUR, volume 171 of LIPIcs, page 21:1-21:16. Schloss Dagstuhl - Leibniz-Zentrum für Informatik, (2020)An ordered approach to solving parity games in quasi-polynomial time and quasi-linear space., , , , , and . Int. J. Softw. Tools Technol. Transf., 21 (3): 325-349 (2019)