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Elevating Perceptual Sample Quality in PCs through Differentiable Sampling.

, , , , and . Pre-Registration Workshop @ NeurIPS, volume 181 of Proceedings of Machine Learning Research, page 1-25. PMLR, (2021)

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Building effective deep neural network architectures one feature at a time., , , and . CoRR, (2017)Masked Autoencoders are Efficient Continual Federated Learners., , , , and . CoRR, (2023)Avalanche: an End-to-End Library for Continual Learning., , , , , , , , , and 18 other author(s). CoRR, (2021)Benchmarking the Second Generation of Intel SGX for Machine Learning Workloads., , , , and . BTW, volume P-331 of LNI, page 711-717. Gesellschaft für Informatik e.V., (2023)Lernst du noch oder spielst du schon? Zum Einsatz von GameDesign-Elementen in der Hochschullehre.(Are you still Learning or Already Gaming? The Usage of Game Design Elements in University Teaching)., , , , , , , , , and . DeLFI/GMW Workshops, volume 2092 of CEUR Workshop Proceedings, CEUR-WS.org, (2017)Elevating Perceptual Sample Quality in PCs through Differentiable Sampling., , , , and . Pre-Registration Workshop @ NeurIPS, volume 181 of Proceedings of Machine Learning Research, page 1-25. PMLR, (2021)CLEVA-Compass: A Continual Learning Evaluation Assessment Compass to Promote Research Transparency and Comparability., , , and . ICLR, OpenReview.net, (2022)Designing a Hybrid Neural System to Learn Real-world Crack Segmentation from Fractal-based Simulation., , , and . WACV, page 8621-8631. IEEE, (2024)Return of the normal distribution: Flexible deep continual learning with variational auto-encoders., , , , and . Neural Networks, (2022)Optical see-through augmented reality can induce severe motion sickness., , , and . Displays, (2022)