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Adapting Game Technology to Support Individual and Organizational Learning., and . SEKE, page 347-354. (2001)Design-time product line architectures for any-time variability.. Sci. Comput. Program., 53 (3): 285-304 (2004)Let's Go to the Whiteboard (Again): Perceptions from Software Architects on Whiteboard Architecture Meetings., , and . CoRR, (2022)Palantír: Early Detection of Development Conflicts Arising from Parallel Code Changes., , and . IEEE Trans. Software Eng., 38 (4): 889-908 (2012)Making sense of the bazaar: 1st workshop on open source software engineering., , and . ACM SIGSOFT Softw. Eng. Notes, 26 (6): 51-52 (2001)Towards Merge Conflict Resolution by Combining Existing Lines of Code., , , , and . SBES, page 425-434. ACM, (2022)Recurring Distributed Software Maintenance Meetings: Toward an Initial Understanding., , and . CHASE@ICSE, page 21-25. IEEE, (2022)Towards an IDE to Support Programming as Problem-Solving., , and . PPIG, page 15. Psychology of Programming Interest Group, (2017)SPLASH 2010 workshop on flexible modeling tools., , , and . SPLASH/OOPSLA Companion, page 283-284. ACM, (2010)Welcome to the new Journal of Software Engineering Research and Development (JSERD)., , and . J. Softw. Eng. Res. Dev., (2013)