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Diversified Virtual Camera Composition., , and . EvoApplications, volume 7248 of Lecture Notes in Computer Science, page 265-274. Springer, (2012)Investigating the Uncanny Valley Phenomenon Through the Temporal Dynamics of Neural Responses to Virtual Characters., , and . CoG, page 1-8. IEEE, (2023)Virtual Camera Composition with Particle Swarm Optimization., , , and . Smart Graphics, volume 5166 of Lecture Notes in Computer Science, page 130-141. Springer, (2008)Connecting the Dots: Quantifying the Narrative Experience in Interactive Media., , , and . ICIDS, volume 9445 of Lecture Notes in Computer Science, page 189-201. Springer, (2015)Children's expressed emotions during playful learning games., and . CoRR, (2024)Modelling virtual camera behaviour through player gaze., , and . FDG, page 107-114. ACM, (2011)Automatic Camera Control: A Dynamic Multi-Objective Perspective., and . EvoApplications, volume 8602 of Lecture Notes in Computer Science, page 361-373. Springer, (2014)Storytelling in Serious Games., , and . Entertainment Computing and Serious Games, volume 9970 of Lecture Notes in Computer Science, page 521-539. (2015)Procedurally generating rules to adapt difficulty for narrative puzzle games., , and . CoG, page 1-4. IEEE, (2023)Towards Adaptive Virtual Camera Control in Computer Games., and . Smart Graphics, volume 6815 of Lecture Notes in Computer Science, page 25-36. Springer, (2011)