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Subjective assessment of fairness among users in multipoint communications., , and . Advances in Computer Entertainment Technology, page 69. ACM, (2006)A proactive file transfer scheme in a distributed haptic museum., , and . Advances in Computer Entertainment Technology, page 6. ACM, (2006)Influences of network latency on interactivity in networked rock-paper-scissors., and . NETGAMES, page 23. ACM, (2006)Influences of network delay on will transmission with haptic sensation in collaborative work., , , , and . GCCE, page 664-668. IEEE, (2014)Mutually compensatory property of multimedia QoS., and . ICC, page 1105-1111. IEEE, (2002)Non-essentiality of correlation between image and depth map in free viewpoint image coding: Accurate depth map case., , and . 3DTV-Conference, page 1-4. IEEE, (2014)QoS-aware Traffic Engineering in Software Defined Networks., , and . APCC, page 171-176. IEEE, (2019)Efficient Content Replication Strategy for Data Sharing Considering Storage Capacity Restriction in Hybrid Peer-to-Peer Networks., , and . IEICE Trans. Commun., 94-B (2): 455-465 (2011)QoE assessment of fairness in networked game with olfaction: influence of time it takes for smell to reach player., , , , and . Multim. Syst., 20 (5): 621-631 (2014)Efficient algorithm for transferring a real-time HEVC stream with haptic data through the internet., , , and . J. Real Time Image Process., 12 (2): 343-355 (2016)