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Gamifying with OneUp: For Learning, Grades or Fun?

, , and . GALA, volume 11385 of Lecture Notes in Computer Science, page 343-353. Springer, (2018)

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Exploring Learners Experience of Gamified Practicing: For Learning or for Fun?, , and . Int. J. Serious Games, 6 (3): 5-21 (2019)Ensuring authorization privileges for cascading user obligations., , , , , and . SACMAT, page 33-44. ACM, (2012)Exploring the Effect of Virtual Currency on Learners Engagement., , , , , and . ICALT, page 83-87. IEEE, (2021)Assigning Responsibility for Failed Obligations., , and . IFIPTM, volume 263 of IFIP Advances in Information and Communication Technology, page 327-342. Springer, (2008)Redesigning Secure Protocols to Compel Security Checks (Transcript of Discussion).. Security Protocols Workshop, volume 9379 of Lecture Notes in Computer Science, page 30-40. Springer, (2015)Towards Activity-Centered Gamification Design., , and . TALE, page 1-9. IEEE, (2019)On the modeling and analysis of obligations., , and . CCS, page 134-143. ACM, (2006)On the Correctness Criteria of Fine-Grained Access Control in Relational Databases., , , , , , and . VLDB, page 555-566. ACM, (2007)The Complexity and Application of Syntactic Pattern Recognition Using Finite Inductive Strings., , , , and . PRIB, volume 6282 of Lecture Notes in Computer Science, page 125-136. Springer, (2010)Gamifying Computer Science Courses with OneUp., , and . SIGCSE, page 1289. ACM, (2019)