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Modeling and Rendering the Growth of Speleothems in Real-time., and . GRAPP, page 27-35. INSTICC Press, (2009)Assessing similarity in handwritten texts., , and . Pattern Recognit. Lett., (2020)An Artifact-Type Aware DIBR Method for View Synthesis., , and . IEEE Signal Process. Lett., 25 (11): 1705-1709 (2018)Appearance Modelling of Living Human Tissues., , , , , and . Comput. Graph. Forum, 38 (6): 43-65 (2019)Quantitative descriptors for a range of visual biologic pigmentation patterns., , and . SIBGRAPI, page 133-138. IEEE, (2022)Synthesis and Validation of Virtual Woodcuts Generated with Reaction-Diffusion., and . VISIGRAPP (Revised Selected Papers), volume 1182 of Communications in Computer and Information Science, page 3-29. Springer, (2019)A Hybrid Geometry and Billboard-Based Model for Trees., and . SBGames, page 17-25. IEEE Computer Society, (2011)Texture Synthesis of Contrasting Natural Patterns., and . SIBGRAPI, page 283-290. IEEE Computer Society, (2012)Geotextures: A Multi-source Geodesic Distance Field Approach for Procedural Texturing of Complex Meshes., , , , and . SIBGRAPI, page 126-133. IEEE Computer Society, (2010)Patch-Based Texture Synthesis Using Wavelets., , and . SIBGRAPI, page 383-389. IEEE Computer Society, (2005)