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Foreign language learning using a gamificated APP to support peer-assessment.

, , , and . TEEM, page 381-386. ACM, (2014)

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Choreography frameworks for business integration: Addressing heterogeneous semantics., , and . Comput. Ind., 58 (6): 487-503 (2007)Evidence-Based Systematic Literature Reviews in the Cloud., , , , and . IDEAL (2), volume 11315 of Lecture Notes in Computer Science, page 105-112. Springer, (2018)A Framework to Create Conversational Agents for the Development of Video Games by End-Users., , , and . OLA, volume 1173 of Communications in Computer and Information Science, page 216-226. Springer, (2020)Hands-on evaluation of learning technology specifications in a computer-aided instruction course., , and . MTSR, Rinton Press, (2005)Competitive evaluation in a video game development course., , , , and . ITiCSE, page 321-326. ACM, (2012)Dynamic Generation of User Communities with Participative Knowledge Production and Content-Driven Delivery., and . PAKM, volume 2569 of Lecture Notes in Computer Science, page 447-456. Springer, (2002)Authoring of educational mobile apps for the mathematics-learning analysis., , , , , , , , and . TEEM, page 299-305. ACM, (2018)An Architectural Framework for Composition and Execution of Complex Learning Processes., , , and . ICALT, page 143-147. IEEE Computer Society, (2005)Toward Hypermedia Design Methods for the Semantic Web., , , and . DEXA Workshops, page 762-767. IEEE Computer Society, (2003)Analysis of the relationship between computational thinking and mathematical abstraction in primary education., , and . TEEM, page 981-986. ACM, (2019)