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Hand range interface: information always at hand with a body-centric mid-air input surface.

, , , and . MobileHCI, page 5:1-5:12. ACM, (2018)

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Hand range interface: information always at hand with a body-centric mid-air input surface., , , and . MobileHCI, page 5:1-5:12. ACM, (2018)Underwater reconstruction using depth sensors., , , and . SIGGRAPH ASIA Technical Briefs, page 2:1-2:4. ACM, (2014)Byte.it: Discreet Teeth Gestures for Mobile Device Interaction., , , and . CHI Extended Abstracts, ACM, (2019)FusePrint: A DIY 2.5D Printing Technique for Good-fit Fabrication with Daily Objects., , and . CHI Extended Abstracts, page 413-416. ACM, (2017)GameLight - Gamification of the Outdoor Cycling Experience., , , , , , and . Conference on Designing Interactive Systems (Companion Volume), page 73-76. ACM, (2019)Emergent Interfaces: Constructive Assembly of Identical Units., , , , , , , , , and . CHI Extended Abstracts, page 451-460. ACM, (2015)Effects of Moving Speed and Phone Location on Eyes-Free Gesture Input with Mobile Devices., , , , , and . INTERACT (1), volume 14142 of Lecture Notes in Computer Science, page 469-478. Springer, (2023)Movespace: on-body athletic interaction for running and cycling., , , , , and . AVI, page 28:1-28:9. ACM, (2018)Thumb-In-Motion: Evaluating Thumb-to-Ring Microgestures for Athletic Activity., , , , , and . SUI, page 150-157. ACM, (2018)Low-cost Experimental Setups for Mid-air 3D Reconstruction., , , , , and . STAG, page 1-6. Eurographics Association, (2015)