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Model-Based Assistance for Making Time/Fidelity Trade-Offs in Component Compositions.

, , , and . ITNG, page 235-240. IEEE Computer Society, (2014)

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When is it biased?: assessing the representativeness of twitter's streaming API., , and . WWW (Companion Volume), page 555-556. ACM, (2014)Characterizing the life cycle of online news stories using social media reactions., , , and . CSCW, page 211-223. ACM, (2014)Maximizing the Spread of Positive Influence by Deadline., and . WWW (Companion Volume), page 67-68. ACM, (2016)Serious Beats: Transdisciplinary research methodologies for designing and evaluating a socially integrative serious music-based online game., , , , , and . DiGRA Conference, Digital Games Research Association, (2011)Measuring the Acceleration of the Social Construction of Time using the BOE (Boletin Oficial del Estado)., , and . CHR, volume 2723 of CEUR Workshop Proceedings, page 298-308. CEUR-WS.org, (2020)Robustness of Network Centrality Metrics in the Context of Digital Communication Data., and . HICSS, page 1798-1807. IEEE Computer Society, (2015)The Polarizing Impact of Continuous Presence on Users' Behavior., , and . ICWSM Workshops, (2022)Identifying Platform Effects in Social Media Data., and . ICWSM, page 241-249. AAAI Press, (2016)Using Communication Networks to Predict Team Performance in Massively Multiplayer Online Games., , and . ASONAM, page 353-360. IEEE, (2020)Predicting Defective Engines using Convolutional Neural Networks on Temporal Vibration Signals., and . LIDTA@PKDD/ECML, volume 74 of Proceedings of Machine Learning Research, page 92-102. PMLR, (2017)