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Analyzing security issues of android mobile health and medical applications., , , , , и . J. Am. Medical Informatics Assoc., 28 (10): 2074-2084 (2021)Design Considerations for Immersive Virtual Reality Applications for Older Adults: A Scoping Review., , , , , и . Multimodal Technol. Interact., 6 (7): 60 (2022)A Fault Tolerant Infrastructure for Mobile Agents., , , и . CIMCA/IAWTIC, стр. 235. IEEE Computer Society, (2006)Player Experience of Needs Satisfaction (PENS) in an Immersive Virtual Reality Exercise Platform Describes Motivation and Enjoyment., , , и . Int. J. Hum. Comput. Interact., 36 (13): 1195-1204 (2020)VR-Rides: Interactive VR Games for Health., , , и . JCSG, том 9894 из Lecture Notes in Computer Science, стр. 289-292. Springer, (2016)Developing a novel psychographic-behavioral qualitative mapping method for exergames., , , , и . Int. J. Serious Games, 8 (2): 87-107 (2021)The City of Uruk: Teaching Ancient History in a Virtual World., , и . IVA, том 7502 из Lecture Notes in Computer Science, стр. 28-35. Springer, (2012)Enhancing the Believability of Embodied Conversational Agents through Environment-, Self- and Interaction-Awareness., , и . ACSC, том 113 из CRPIT, стр. 107-116. Australian Computer Society, (2011)Development of a new computer simulated environment to screen cognition: assessing the feasibility and acceptability of Leaf Café in younger and older adults., , , , , , и . BMC Medical Informatics Decis. Mak., 24 (1): 79 (декабря 2024)Competitive vs Affiliative Design of Immersive VR Exergames., , , и . JCSG, том 9894 из Lecture Notes in Computer Science, стр. 140-150. Springer, (2016)