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VR-Rides: An object-oriented application framework for immersive virtual reality exergames.

, , , and . Softw. Pract. Exp., 50 (7): 1305-1324 (2020)

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Analyzing security issues of android mobile health and medical applications., , , , , and . J. Am. Medical Informatics Assoc., 28 (10): 2074-2084 (2021)Design Considerations for Immersive Virtual Reality Applications for Older Adults: A Scoping Review., , , , , and . Multimodal Technol. Interact., 6 (7): 60 (2022)A Fault Tolerant Infrastructure for Mobile Agents., , , and . CIMCA/IAWTIC, page 235. IEEE Computer Society, (2006)Developing a novel psychographic-behavioral qualitative mapping method for exergames., , , , and . Int. J. Serious Games, 8 (2): 87-107 (2021)Player Experience of Needs Satisfaction (PENS) in an Immersive Virtual Reality Exercise Platform Describes Motivation and Enjoyment., , , and . Int. J. Hum. Comput. Interact., 36 (13): 1195-1204 (2020)VR-Rides: Interactive VR Games for Health., , , and . JCSG, volume 9894 of Lecture Notes in Computer Science, page 289-292. Springer, (2016)Development of a new computer simulated environment to screen cognition: assessing the feasibility and acceptability of Leaf Café in younger and older adults., , , , , , and . BMC Medical Informatics Decis. Mak., 24 (1): 79 (December 2024)The City of Uruk: Teaching Ancient History in a Virtual World., , and . IVA, volume 7502 of Lecture Notes in Computer Science, page 28-35. Springer, (2012)Enhancing the Believability of Embodied Conversational Agents through Environment-, Self- and Interaction-Awareness., , and . ACSC, volume 113 of CRPIT, page 107-116. Australian Computer Society, (2011)Competitive vs Affiliative Design of Immersive VR Exergames., , , and . JCSG, volume 9894 of Lecture Notes in Computer Science, page 140-150. Springer, (2016)