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Real-Time Video Annotations for Augmented Reality.

, , and . ISVC, volume 3804 of Lecture Notes in Computer Science, page 294-302. Springer, (2005)

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Virtual Try-On through Image-Based Rendering., , and . IEEE Trans. Vis. Comput. Graph., 19 (9): 1552-1565 (2013)Playing it real: magic lens and static peephole interfaces for games in a public space., , , and . Mobile HCI, page 231-240. ACM, (2012)Location based Applications for Mobile Augmented Reality., and . AUIC, volume 18 of CRPIT, page 65-73. Australian Computer Society, (2003)Multi-GPU Image-based Visual Hull Rendering., , , , and . EGPGV, page 119-128. Eurographics Association, (2012)DIREG3D: DIrectly REGress 3D Hands from Multiple Cameras., , , and . CoRR, (2022)Going out: robust model-based tracking for outdoor augmented reality., and . ISMAR, page 109-118. IEEE Computer Society, (2006)Handling pure camera rotation in keyframe-based SLAM., , and . ISMAR, page 229-238. IEEE Computer Society, (2013)Mobile augmented reality - Tracking, mapping and rendering., , , , and . ISMAR, page 383. IEEE Computer Society, (2014)Global Localization from Monocular SLAM on a Mobile Phone., , , and . IEEE Trans. Vis. Comput. Graph., 20 (4): 531-539 (2014)Managing Complex Augmented Reality Models., , , , , , and . IEEE Computer Graphics and Applications, 27 (4): 48-57 (2007)