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Avatars, People, and Virtual Worlds: Foundations for Research in Metaverses.

, , , , and . J. Assoc. Inf. Syst., 10 (2): 1 (2009)

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Patterns of Information Technology (IT) Adaptation in Building Shared Mental Models for Crisis Management Teams., and . ISCRAM, ISCRAM Association, (2015)Ethical Considerations for Virtual Worlds., and . AMCIS, Association for Information Systems, (2012)A design science based evaluation framework for patterns., , and . Data Base, 41 (3): 9-26 (2010)Information Technology Investment Decisions under Asymmetric Information: a Modified Rational Expectation Model., and . Int. J. Inf. Technol. Decis. Mak., 8 (1): 55-72 (2009)Transforming Information Systems Education., , , , , and . ECIS, (2019)An empirical investigation of virtual world projects and metaverse technology capabilities., , , and . Data Base, 42 (1): 74-101 (2011)Introduction to the Minitrack on EdTech and Emerging Technologies., and . HICSS, page 5297. ScholarSpace, (2024)The Role of Social Capital in the Creation of Community Wireless Networks., , and . HICSS, page 1-10. IEEE Computer Society, (2009)From Profiles to Patterns: A New View of Task-Technology Fit., and . Inf. Syst. Manag., 25 (1): 8-13 (2008)The Influence of Online Word of Mouth on Product Sales in Retail E-commerce: An Empirical Investigation., and . AMCIS, page 176. Association for Information Systems, (2007)