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Presentation of Historical Clothing Digital Replicas in Motion., , , , , and . IEEE Access, (2024)The Most Expensive Museum in the World: Three Player Cooperative Game Between VR and PC Platforms Investigating Empathy between Players and Historical Characters., and . SIGGRAPH Asia Art Papers, page 12:1-12:6. ACM, (2023)Real-time Color Ball Tracking for Augmented Reality., , and . IPT/EGVE, page 9-16. Eurographics Association, (2008)Adding Depth to Cartoons Using Sparse Depth (In)equalities., , , , and . Comput. Graph. Forum, 29 (2): 615-623 (2010)Studying the Role of Non-Player Users (Spectator and Operator) in XR Single and Multiplayer Experiences., and . CogInfoCom, page 129-134. IEEE, (2023)Graph Cut Based Point-Cloud Segmentation for Polygonal Reconstruction., and . ISVC (2), volume 5876 of Lecture Notes in Computer Science, page 218-227. Springer, (2009)On Improving 3D U-net Architecture., , and . ICSOFT, page 649-656. SciTePress, (2019)Moon Base: A Serious Game for Education., , and . VS-GAMES, page 1-4. IEEE, (2019)Augmented reality experiments with industrial robot in industry 4.0 environment., , and . INDIN, page 176-181. IEEE, (2016)The Langweil Model of Prague - a Challenge for State-of-the-art 3D Reconstruction Techniques., and . Eurographics (Posters), page 5-6. Eurographics Association, (2011)