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Stochastic Light Field Holography., , , , , , , and . ICCP, page 1-12. IEEE, (2023)SIGGRAPH course 2022: differentiable cameras and displays., , , , , and . SIGGRAPH Courses, page 6:1-6:213. ACM, (2022)Manufacturing Application-Driven Foveated Near-Eye Displays., , , , , , and . IEEE Trans. Vis. Comput. Graph., 25 (5): 1928-1939 (2019)Interacting with Information in Immersive Virtual Environments., , , and . SIGIR, page 2600-2604. ACM, (2021)Steerable application-adaptive near eye displays., , , , , , , and . SIGGRAPH Emerging Technologies, page 17:1-17:2. ACM, (2018)DOF-GS: Adjustable Depth-of-Field 3D Gaussian Splatting for Refocusing, Defocus Rendering and Blur Removal., , and . CoRR, (2024)Towards Eyeglass-style Holographic Near-eye Displays with Statically., , , , , and . ISMAR, page 312-319. IEEE, (2020)Neural 3D Gaze: 3D Pupil Localization and Gaze Tracking based on Anatomical Eye Model and Neural Refraction Correction., , , , , and . ISMAR, page 375-383. IEEE, (2022)FoV-NeRF: Foveated Neural Radiance Fields for Virtual Reality., , , , , , and . IEEE Trans. Vis. Comput. Graph., 28 (11): 3854-3864 (2022)Thin On-Sensor Nanophotonic Array Cameras., , , , , , , , and . ACM Trans. Graph., 42 (6): 249:1-249:18 (December 2023)