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Global Mapping of the Yeast Genetic Interaction Network, , , , , , , , , and 40 other author(s). Science, 303 (5659): 808--813 (Feb 6, 2004)Recognizing Coherent Narrative Blog Content., and . ICIDS, volume 10045 of Lecture Notes in Computer Science, page 234-246. (2016)Automating Direct Speech Variations in Stories and Games., , and . CoRR, (2017)Bad News: A Game of Death and Communication., , and . CHI Extended Abstracts, page 160-163. ACM, (2016)Large-Scale Interactive Visualizations of Nearly 12, 000 Games., , , , , , and . FDG, Society for the Advancement of the Science of Digital Games, (2015)Getting Academical: A Choice-Based Interactive Storytelling Game for Teaching Responsible Conduct of Research., , , , , , , and . FDG, page 78:1-78:12. ACM, (2020)Bad News: An Experiment in Computationally Assisted Performance., , , , and . ICIDS, volume 10045 of Lecture Notes in Computer Science, page 108-120. (2016)Casual Creator Cursed Problems or: How I Learned to Start Worrying And Love Designers., , , and . AIIDE Workshops, volume 3217 of CEUR Workshop Proceedings, CEUR-WS.org, (2021)Toward Natural Language Generation by Humans., , , , and . INT/SBG@AIIDE, volume WS-15-22 of AAAI Workshops, page 53-56. AAAI Press, (2015)Tools for Game Discovery Built Using Latent Semantic Analysis., , , and . FDG, Society for the Advancement of the Science of Digital Games, (2015)