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Towards Realistic Generative 3D Face Models., , , , , , , , and . CoRR, (2023)Groups and crowd simulation., , , and . SIGGRAPH Courses, page 2. ACM, (2005)Instafalls: how to train your waterfalls., , and . SIGGRAPH Talks, page 73:1-73:2. ACM, (2019)Is It Acid or Is It Fire?: How to Train Your Dragon: The Hidden World., and . SIGGRAPH Talks, page 12:1-12:2. ACM, (2020)Towards Realistic Generative 3D Face Models., , , , , , , , and . WACV, page 3726-3736. IEEE, (2024)Planning collision-free reaching motions for interactive object manipulation and grasping., , , and . SIGGRAPH Classes, page 58:1-58:11. ACM, (2008)MotionGPT: Human Motion Synthesis with Improved Diversity and Realism via GPT-3 Prompting., , , , , , , , , and . WACV, page 5058-5068. IEEE, (2024)Real-time display of virtual humans: levels of details and impostors., , and . IEEE Trans. Circuits Syst. Video Techn., 10 (2): 207-217 (2000)Animated Impostors for Real-Time Display of Numerous Virtual Humans., , and . Virtual Worlds, volume 1434 of Lecture Notes in Computer Science, page 14-28. Springer, (1998)Planning Collision-Free Reaching Motions for Interactive Object Manipulation and Grasping., , , and . Comput. Graph. Forum, 22 (3): 313-322 (2003)