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Does it matter if you don't know who's talking?: multiplayer gaming with voiceover IP.

, , , and . CHI Extended Abstracts, page 1215-1218. ACM, (2004)

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Enticing people to interact with large public displays in public spaces, and . Proceedings of INTERACT' 03, Zurich, (2003)Human-Computer Interaction, , , , , and . Addison-Wesley, Reading, MA, (1994)The Changing Face of Human-Computer Interaction in the Age of Ubiquitous Computing.. USAB, volume 5889 of Lecture Notes in Computer Science, page 1-19. Springer, (2009)Around the table: are multiple-touch surfaces better than single-touch for children's collaborative interactions?, , , , , , and . CSCL (1), page 335-344. International Society of the Learning Sciences, (2009)Enticing People to Interact with Large Public Displays in Public Spaces., and . INTERACT'03, page 17-24. IOS Press, (2003)Learning Interaction Patterns Using Diagrams Varying in Level and Type of Interactivity., , and . AAAI Spring Symposium: Reasoning with Mental and External Diagrams: Computational Modeling and Spatial Assistance, page 24-29. AAAI, (2005)From DigiQuilt to DigiTile: Adapting educational technology to a multi-touch table., and . Tabletop, page 73-80. IEEE Computer Society, (2008)Why It's Worth the Hassle: The Value of In-Situ Studies When Designing Ubicomp., , , , , , , and . UbiComp, volume 4717 of Lecture Notes in Computer Science, page 336-353. Springer, (2007)Let's get physical: The learning benefits of interacting in digitally augmented physical spaces., and . Comput. Educ., 43 (1-2): 137-151 (2004)From Snark to Park: Lessons Learnt Moving Pervasive Experiences From Indoors to Outdoors., , , , , and . AUIC, volume 28 of CRPIT, page 39-48. Australian Computer Society, (2004)