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A Blended Learning Approach to Course Design and Implementation.

, , and . IEEE Trans. Educ., 52 (1): 19-30 (2009)

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Using Digital Game-Based Learning for Students with Intellectual Disabilities ? A Systematic Literature Review., , and . Informatics Educ., 19 (2): 323-341 (2020)A Model of an Online Evaluation System for STEM Education., , and . MIPRO, page 677-680. IEEE, (2019)Comparison of game engines for serious games., , and . MIPRO, page 728-733. IEEE, (2017)An Approach to Adaptivity and Collaboration Support in a Web-Based Learning Environment., and . Int. J. Emerg. Technol. Learn., 4 (S3): 28-30 (2009)Implementation of Group Formation Algorithms in the ELARS Recommender System., , and . Int. J. Emerg. Technol. Learn., 12 (11): 198-207 (2017)A system architecture for a context - aware blended mobile learning environment., , and . J. Comput. Inf. Technol., 17 (2): 165-175 (2009)Optimizing ELARS Algorithms Using NVIDIA CUDA Heterogeneous Parallel Programming Platform., , and . ICT Innovations, volume 311 of Advances in Intelligent Systems and Computing, page 135-144. Springer, (2014)Use of New Technology in Higher Education: A Migration to a Cloud-Based Learning Platform., and . LTEC, page 181-191. Springer, (2013)Recommender system for Web 2.0 supported eLearning., and . EDUCON, page 953-956. IEEE, (2014)Using Online Discussions in a Blended Learning Course., and . Int. J. Emerg. Technol. Learn., 3 (S2): 18-23 (2008)