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Modular Reinforcement Learning architectures for artificially intelligent agents in complex game environments., , , and . CIG, page 380-387. IEEE, (2010)Time Stamping in the Presence of Latency and Drift., , and . ICAIS, volume 6943 of Lecture Notes in Computer Science, page 64-75. Springer, (2011)Analysis of Risk Factors and Diagnosis for Anxiety Disorder in Older People with the Aid of Artificial Intelligence: Observational Study., , , , , , , , , and 6 other author(s). AICS, page 1-8. IEEE, (2023)Deploying Lightweight Queue Management for improving performance of Mobile Ad-hoc Networks (MANETs)., , , , , , and . ICNS, page 102. IEEE Computer Society, (2006)Machine learning in digital games: a survey., , and . Artif. Intell. Rev., 29 (2): 123-161 (2008)The Impact of Latency on Online Classification Learning with Concept Drift., , and . KSEM, volume 6291 of Lecture Notes in Computer Science, page 459-469. Springer, (2010)Player-Centred Game Design: Adaptive Digital Games., , , , , , , and . DiGRA Conference, (2005)Real-time rule-based classification of player types in computer games., , , and . User Model. User-Adapt. Interact., 23 (5): 489-526 (2013)Can Sentiment Mining of Novice and Expert User Survey Feedback Enhance the Digital User Experience?, , , , and . CHIuXiD, page 19-24. IEEE, (2022)Insights into Antidepressant Prescribing Using Open Health Data., , , , , , and . Big Data Res., (2018)