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What do smartphone users do when they sense phone notifications?

, , , , and . UbiComp/ISWC Adjunct, page 904-909. ACM, (2017)

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She is in a Bad Mood Now: Leveraging Peers to Increase Data Quantity via a Chatbot-Based ESM., , and . MobileHCI, page 58:1-58:6. ACM, (2019)I Think It's Her: Investigating Smartphone Users' Speculation about Phone Notifications and Its Influence on Attendance., , and . MobileHCI, page 14:1-14:13. ACM, (2019)Investigating Mobile Users' Ringer Mode Usage and Attentiveness and Responsiveness to Communication., and . MobileHCI, page 6-15. ACM, (2015)Vibration Feedback Controlled by Intuitive Pressing in Virtual Reality., , , and . AIVR, page 195-198. IEEE, (2019)Using gamification to create and label photos that are challenging for computer vision and people., , , , and . UbiComp/ISWC Adjunct, page 59-62. ACM, (2020)Heed: Exploring the Design of Situated Self-Reporting Devices., , , , , , and . Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2 (3): 132:1-132:21 (2018)This is Why I Like Them: Exploring the Perceived Appeal of Social Media Influencers vs. Traditional Mass Media., , , and . CSCW Companion, page 106-109. ACM, (2022)Investigating Users' Inclination of Leveraging Mobile Crowdsourcing to Obtain Verifying vs. Supplemental Information when Facing Inconsistent Smat-city Sensor Information., , , , , and . CSCW Companion, page 338-342. ACM, (2023)Because I'm Restricted, 2 - 4 PM Unable to See Messages: Exploring Users' Perceptions and Likely Practices around Exposing Attention Management Use on IM Online Status., , , , , and . CHI, page 529:1-529:18. ACM, (2022)Predicting Opportune Moments to Deliver Notifications in Virtual Reality., , and . CHI, page 186:1-186:18. ACM, (2022)