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Great Northern Machine Wars: Rivalry Between User Groups in Finland.

, and . IEEE Ann. Hist. Comput., 36 (2): 16-26 (2014)

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Gamification of Digital Gaming - Video Game Competitions and High Score Tables as Prehistory of E-Sports in Finland in the 1980s and early 1990s., , and . GamiFIN, volume 1857 of CEUR Workshop Proceedings, page 15-21. CEUR-WS.org, (2017)Computer Courses in Finnish Schools, 1980-1995.. History of Nordic Computing, volume 350 of IFIP Advances in Information and Communication Technology, page 150-158. Springer, (2010)The Introduction of Computer and Video Games in Museums - Experiences and Possibilities., , and . HC, volume 416 of IFIP Advances in Information and Communication Technology, page 226-245. Springer, (2013)Club Activity in the Early Phases of Microcomputing in Finland.. History of Nordic Computing, volume 174 of IFIP, page 277-287. Springer, (2003)Great Northern Machine Wars: Rivalry Between User Groups in Finland., and . IEEE Ann. Hist. Comput., 36 (2): 16-26 (2014)Computer Hobbyists and the Gaming Industry in Finland., and . IEEE Ann. Hist. Comput., 31 (3): 20-33 (2009)