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Supporting Active Learning in E-Learning Scenarios., and . CATE, page 124-129. ACTA Press, (2004)Computerunterstützte Gamification von Unterrichtseinheiten: Erste Erfahrungen mit QuesTanja., , and . DeLFI Workshops, volume 1227 of CEUR Workshop Proceedings, page 270-277. CEUR-WS.org, (2014)Die sieben Todsünden eines Wissenschaftlers. (2012)Einstieg in Wikis: Erstellen eines Glossars. Blogeintrag, chrisp's virtual comments, (October 2010)QuesTanja: Konzeption einer Online-Plattform zur computerunterstützten Gamification von Unterrichtseinheiten., , and . DeLFI, volume P-233 of LNI, page 151-156. GI, (2014)Activating Students in Introductory Mathematics Tutorials., , and . EuroPLoP, volume 610 of CEUR Workshop Proceedings, CEUR-WS.org, (2008)GUI-Adaptation in Lernkontexten., and . DeLFI, volume P-132 of LNI, page 281-292. GI, (2008)Forschungsherausforderung des E-Learnings., , , , , , , , , and 1 other author(s). DeLFI, volume P-188 of LNI, page 197-208. GI, (2011)Design Patterns for the Use of Technology in Introductory Mathematics Tutorials., and . WCCE, volume 302 of IFIP Advances in Information and Communication Technology, page 427-435. Springer, (2009)Creatures of the Night: Konzeption und Evaluation einer Gamification-Plattform im Rahmen einer Mathematikvorlesung., , , , and . DeLFI Workshops, volume 1227 of CEUR Workshop Proceedings, page 246-253. CEUR-WS.org, (2014)