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Using Multi-touch Multi-user Interactive Walls for Collaborative Active Learning., , , and . HCI (37), volume 1088 of Communications in Computer and Information Science, page 192-199. Springer, (2019)Teaching Students to Learn., , , and . CSEDU (2), page 91-98. SciTePress, (2016)978-989-758-179-3.What is understandable in Bayesian network explanations?, , , and . CoRR, (2021)Development of a Task-driven Mobile Teaching Tool for Enhancing Teachers' Motivation., , and . CSEDU (1), page 251-258. SciTePress, (2016)Scenario-based Serious Game to Teach about Healthcare., , , and . SeGAH, page 1-8. IEEE, (2019)Towards a Game-Design Framework for Evidence-Based Clinical Procedure Libraries., , and . SeGAH, page 1-8. IEEE, (2019)Investigating the understandability of XAI methods for enhanced user experience: When Bayesian network users became detectives., , , and . Artif. Intell. Medicine, (2022)The Use of Game World Tasks Concepts in Higher Education., , and . JCSG, volume 9894 of Lecture Notes in Computer Science, page 67-72. Springer, (2016)User-Centered Design of a Scenario-Based Serious Game: Game-Based Teaching of Future Healthcare., , , and . IEEE Trans. Games, 12 (4): 376-385 (2020)Towards Personalization of Peer Review in Learning Programming., , , and . SETE@ICWL, volume 10108 of Lecture Notes in Computer Science, page 270-277. Springer, (2016)