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Using the Hint Factory to Compare Model-Based Tutoring Systems.

, , , and . EDM (Workshops), volume 1446 of CEUR Workshop Proceedings, CEUR-WS.org, (2015)

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CS principles pilot at University of North Carolina at Charlotte.. Inroads, 3 (2): 64-66 (2012)Building Games to Learn from Their Players: Generating Hints in a Serious Game., , and . Intelligent Tutoring Systems, volume 8474 of Lecture Notes in Computer Science, page 312-317. Springer, (2014)The need for research in broadening participation., and . Commun. ACM, 59 (3): 33-34 (2016)The effects of integrating service learning into computer science: an inter-institutional longitudinal study., , , , and . Computer Science Education, 25 (3): 311-324 (2015)Data-informed curriculum sequences for a curriculum-integrated game, , , , , and . Proceedings of the Tenth International Conference on Learning Analytics & Knowledge, ACM, (March 2020)Foreword., and . FDG, Society for the Advancement of the Science of Digital Games, (2014)Measuring Gameplay Affordances of User-Generated Content in an Educational Game., , , and . EDM, page 78-85. International Educational Data Mining Society (IEDMS), (2016)Determining Problem Selection for a Logic Proof Tutor., and . EDM, page 387-389. International Educational Data Mining Society, (2013)SIGCSE BP: enrollments and diversity at odds?, and . ACM SIGCSE Bull., 47 (2): 8 (2015)Application of the Delphi Method in Computer Science Principles Rubric Creation., and . ITiCSE, page 164-169. ACM, (2017)