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Approaches to Embed Bio-inspired Computational Algorithms in Educational and Serious Games.

, , , , and . CAID@IJCAI, volume 2099 of CEUR Workshop Proceedings, page 8-14. CEUR-WS.org, (2017)

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Toward Tutoring Systems Inspired by Applied Behavioral Analysis., , and . ITS, volume 10858 of Lecture Notes in Computer Science, page 160-169. Springer, (2018)Assessment and assisted training software for ADHD., and . PSYCHOBIT, volume 2524 of CEUR Workshop Proceedings, CEUR-WS.org, (2019)Virtual reality and emotion regulation: a systematic review., , and . PSYCHOBIT, volume 3100 of CEUR Workshop Proceedings, CEUR-WS.org, (2021)"TED": teaching educational device, a digital tool to educational practice for special needs., , , and . PSYCHOBIT, volume 2730 of CEUR Workshop Proceedings, CEUR-WS.org, (2020)Exploring the Potential of Immersive Virtual Reality in Italian Schools: A Practical Workshop with High School Teachers., , , , , , and . Multimodal Technol. Interact., 7 (12): 111 (December 2023)A comparison between digital and traditional tools to assess autism: effects on engagement and performance., , , and . PSYCHOBIT, volume 2524 of CEUR Workshop Proceedings, CEUR-WS.org, (2019)Computerized training of executive functions in a child with specific learning disorders: a descriptive study., , , , , , and . MetroXRAINE, page 312-316. IEEE, (2022)Movement detection software to enhance autism assessment processes., , , and . MOCO, page 27:1-27:4. ACM, (2020)Artificial intelligence-powered cognitive training applications for children with attention deficit hyperactivity disorder: a brief review., , and . PSYCHOBIT, volume 2524 of CEUR Workshop Proceedings, CEUR-WS.org, (2019)Memorization techniques: a literature review to verify the feasibility of implementing memorization techniques through tangible user interfaces., , and . PSYCHOBIT, volume 2730 of CEUR Workshop Proceedings, CEUR-WS.org, (2020)