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ICIDS2020 Panel: Building the Discipline of Interactive Digital Narratives.

, , , , , , , , and . ICIDS, volume 12497 of Lecture Notes in Computer Science, page 3-11. Springer, (2020)

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Co-created Design of a Serious Game Investigation into Developer-Centred Security., , , and . GALA, volume 11385 of Lecture Notes in Computer Science, page 221-231. Springer, (2018)A Formal Approach to Distinguish Games, Toys, Serious Games and Toys, Serious Repurposing and Modding, and Simulators., , , , , , and . IEEE Trans. Games, 15 (3): 399-410 (September 2023)Measuring Narrative Engagement in Interactive Cinematic VR Experiences., , and . ICIDS (1), volume 14383 of Lecture Notes in Computer Science, page 374-394. Springer, (2023)The Impacts of Design Elements in Interactive Storytelling in VR on Emotion, Mood, and Self-reflection., , and . ICIDS, volume 13762 of Lecture Notes in Computer Science, page 616-633. Springer, (2022)How Could Serious Games Support Secure Programming? Designing a Study Replication and Intervention., , , and . EuroS&P Workshops, page 139-148. IEEE, (2019)Research in Interactive Drama Environments, Role-Play and Story-Telling., , and . ICIDS, volume 7069 of Lecture Notes in Computer Science, page 1-12. Springer, (2011)INDCOR white paper 1: A shared vocabulary for IDN (Interactive Digital Narratives)., , , and . CoRR, (2020)Authoring Emergent Narrative-based Games., , , and . J. Game Dev., 3 (1): 19-37 (2008)INDCOR white paper 3: Interactive Digital Narratives and Interaction., , , , , , and . CoRR, (2023)Serious 'Slow' Game Jam - A Game Jam Model for Serious Game Design., , , , and . ICGJ, page 28-36. ACM, (2023)