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Local area artworks: collaborative art interpretation on-site., , and . UbiComp (Adjunct Publication), page 79-82. ACM, (2013)Computational alternatives in participatory design: putting the t back in socio-technical research., , and . PDC (1), page 71-79. ACM, (2016)Between Principle and Pragmatism: Reflections on Prototyping Computational Media with Webstrates., , , , and . ACM Trans. Comput. Hum. Interact., 30 (4): 61:1-61:53 (August 2023)Vistrates: A Component Model for Ubiquitous Analytics., , , , and . IEEE Trans. Vis. Comput. Graph., 25 (1): 586-596 (2019)Varv: Reprogrammable Interactive Software as a Declarative Data Structure., , , , , and . CHI, page 492:1-492:20. ACM, (2022)CoTinker: Designing a Cross-device Collaboration Tool to Support Computational Thinking in Remote Group Work in High School Biology., , , , , and . NordiCHI, page 49:1-49:12. ACM, (2022)Common Objects for Programming Workshops in Non-Formal Learning Contexts., , , and . INTERACT (1), volume 14142 of Lecture Notes in Computer Science, page 275-296. Springer, (2023)The Mysterious Whiteboard., and . INTERACT (2), volume 8118 of Lecture Notes in Computer Science, page 37-54. Springer, (2013)Participatory IT in semi-public spaces., , , and . NordiCHI, page 765-774. ACM, (2014)The Human–Artifact Model: An Activity Theoretical Approach to Artifact Ecologies, and . Human-Computer Interaction, 26 (4): 315--371 (December 2011)