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Is It Cold in Here or Is It Just Me? Analysis of Augmented Reality Temperature Visualization for Computer-Mediated Thermoception.

, , , , and . ISMAR, page 202-211. IEEE, (2019)

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Developing Embodied Interactive Virtual Characters for Human-Subjects Studies., , and . VR Workshops, page 1. IEEE, (2020)A Systematic Literature Review of Embodied Augmented Reality Agents in Head-Mounted Display Environments., , , , , , and . ICAT-EGVE, page 101-111. Eurographics Association, (2020)Investigating the relationships between user behaviors and tracking factors on task performance and trust in augmented reality., , , , , , , and . Comput. Graph., (2024)Dark/Light Mode Adaptation for Graphical User Interfaces on Near-Eye Displays., , , and . ICAT-EGVE (Posters and Demos), page 23-24. Eurographics Association, (2020)Distant Hand Interaction Framework in Augmented Reality., , , , and . VR Workshops, page 962-963. IEEE, (2022)Beyond Visible Light: User and Societal Impacts of Egocentric Multispectral Vision., , , and . HCI (9), volume 12770 of Lecture Notes in Computer Science, page 317-335. Springer, (2021)Effects of Dark Mode on Visual Fatigue and Acuity in Optical See-Through Head-Mounted Displays., , , , and . SUI, page 9:1-9:9. ACM, (2019)Effects of Optical See-Through Displays on Self-Avatar Appearance in Augmented Reality., , , , , , and . ISMAR Adjunct, page 352-356. IEEE, (2022)A Review of Visual Perception Research in Optical See-Through Augmented Reality., , , and . ICAT-EGVE, page 27-35. Eurographics Association, (2020)Effects of Dark Mode Graphics on Visual Acuity and Fatigue with Virtual Reality Head-Mounted Displays., , , and . VR, page 434-442. IEEE, (2020)