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An investigation into smartphone based weakly supervised activity recognition systems.

, , , and . Pervasive Mob. Comput., (2019)

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Object persistence in Java., and . PPPJ, volume 42 of ACM International Conference Proceeding Series, page 115-120. ACM, (2003)Proving Yourself: Addressing the Refugee Identity Crisis with Bayesi-Chain Probability & Digital Footprints., , and . ISNCC, page 1-6. IEEE, (2019)A Computational Model of Learners Achievement Emotions Using Control-Value Theory., , , , and . J. Educ. Technol. Soc., 19 (2): 42-56 (2016)Multilayer Perceptron Neural Network for Detection of Encrypted VPN Network Traffic., , and . CyberSA, page 1-8. IEEE, (2018)An investigation into smartphone based weakly supervised activity recognition systems., , , and . Pervasive Mob. Comput., (2019)SceneMaker: Automatic Visualisation of Screenplays., , , and . KI, volume 5803 of Lecture Notes in Computer Science, page 265-272. Springer, (2009)SceneMaker: Multimodal Visualisation of Natural Language Film Scripts., , , , and . KES (4), volume 6279 of Lecture Notes in Computer Science, page 430-439. Springer, (2010)An emotional student model for game-play adaptation., , , , and . Entertain. Comput., 2 (2): 133-141 (2011)AmbiLearn: Multimodal Assisted Learning., , and . IJACI, 3 (1): 53-59 (2011)Designing and Evaluating Emotional Student Models for Game-Based Learning., , , , and . Serious Games and Edutainment Applications, Springer, (2011)