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TouchRing: subtle and always-available input using a multi-touch ring.

, , , , , and . MobileHCI Adjunct, page 891-898. ACM, (2016)

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iKneeBraces: knee adduction moment evaluation measured by motion sensors in gait detection., , , , , , , and . UbiComp, page 386-391. ACM, (2016)TouchRing: subtle and always-available input using a multi-touch ring., , , , , and . MobileHCI Adjunct, page 891-898. ACM, (2016)The First Workshop on Multiple Input Modalities and Sensations for VR/AR Interactions (MIMSVAI)., , , and . UbiComp/ISWC Adjunct, page 546-549. ACM, (2021)ELAXO : Rendering Versatile Resistive Force Feedback for Fingers Grasping and Twisting., , , and . UIST, page 53:1-53:14. ACM, (2022)CircuitStack: Supporting Rapid Prototyping and Evolution of Electronic Circuits., , , , , , , and . UIST, page 687-695. ACM, (2016)ElasticVR: Providing Multilevel Continuously-Changing Resistive Force and Instant Impact Using Elasticity for VR., , and . CHI, page 220. ACM, (2019)The Second Workshop on Multiple Input Modalities and Sensations for VR/AR Interactions (MIMSVAI)., , , and . UbiComp/ISWC Adjunct, page 506-509. ACM, (2022)ImpactVest: Rendering Spatio-Temporal Multilevel Impact Force Feedback on Body in VR., , and . CHI, page 356:1-356:11. ACM, (2022)HairTouch: Providing Stiffness, Roughness and Surface Height Differences Using Reconfigurable Brush Hairs on a VR Controller., , and . CHI, page 133:1-133:13. ACM, (2021)ElastImpac: 2.5D Multilevel Instant Impact Using Elasticity on Head-Mounted Displays., and . UIST, page 429-437. ACM, (2019)