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Architecture for Monitoring Learning Processes Using Video Games., , , , и . LION, том 7997 из Lecture Notes in Computer Science, стр. 335-340. Springer, (2013)UsiXML Extension for Awareness Support., , , и . INTERACT (4), том 6949 из Lecture Notes in Computer Science, стр. 665-668. Springer, (2011)Heuristics evaluation for playability and PX: contextualized analysis for game-based systems (poster)., , , и . CEV, том 3305 из CEUR Workshop Proceedings, CEUR-WS.org, (2022)Using pervasive games as learning tools in educational contexts: a systematic review., , , и . Int. J. Learn. Technol., 13 (2): 93-114 (2018)Smart Home: Multimodal Interaction for Control of Home Devices., , , , и . Interacción, стр. 9:1-9:8. ACM, (2019)Diseñando videojuegos para aprender de forma divertida: en busca del equilibrio perdido., , , , и . CoSECivi, том 1196 из CEUR Workshop Proceedings, стр. 78-90. CEUR-WS.org, (2014)Design Methodology for Educational Games based on Interactive Screenplays., , , и . CoSECivi, том 1394 из CEUR Workshop Proceedings, стр. 90-101. CEUR-WS.org, (2015)COEDU-IN Project: an inclusive co-educational project for teaching computational thinking and digital skills at early ages., , , , , , , , , и 5 other автор(ы). SIIE, стр. 1-4. IEEE, (2021)Desing of Context-Based AR Videogames., , и . Interacción, стр. 31:1-31:2. ACM, (2014)Building a pervasive social gaming experience using SocialPG., , , , и . Expert Syst. J. Knowl. Eng., (июня 2023)